description 100 Rogues Overview
100 Rogues is a mobile roguelike developed by Fusion Reactions and released for iOS in 2010. It uses turn-based dungeon exploration, procedurally arranged levels, character classes, collectible equipment, and permanent consequences when a run ends, presenting traditional roguelike ideas through colorful pixel art and touch controls. Its relatively compact runs and direct combat systems are designed for players seeking a portable, arcade-influenced interpretation of dungeon crawling.
help 100 Rogues FAQ
How does combat work in 100 Rogues?
The game uses turn-based dungeon exploration, so movement and attacks happen in discrete turns. Runs also involve character classes, collectible equipment, and procedurally arranged levels.
What happens when a run ends in 100 Rogues?
The game includes permanent consequences when a run ends, reflecting its traditional roguelike structure. Players must begin another attempt rather than treating every defeat as a simple checkpoint reload.
When and where was 100 Rogues released?
Fusion Reactions released 100 Rogues for iOS in 2010. It was designed as a mobile roguelike with turn-based dungeon play.
Does 100 Rogues include different character classes?
Yes, character classes are part of the game's run-based design. Classes, equipment, and procedurally arranged levels change how a turn-based dungeon attempt develops.
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