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A-Frame - Realtime Rendering Engine
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A-Frame

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description A-Frame Overview

A-Frame is a web framework for building virtual reality (VR) and augmented reality (AR) experiences using HTML. It simplifies VR development by providing a declarative syntax and integrating with WebXR. A-Frame is built on top of Three.js, leveraging its rendering capabilities while providing a more accessible and VR-focused workflow. It's an excellent choice for quickly prototyping VR and AR applications.

help A-Frame FAQ

What is A-Frame used to build?

A-Frame is an open-source web framework for creating VR and AR experiences with HTML-like markup. It is commonly used for interactive 3D scenes that run in a browser through WebXR.

Does A-Frame use Three.js?

Yes, A-Frame is built on top of Three.js and exposes a declarative entity-component system for scene creation. Developers can write entities and components while still accessing Three.js objects when they need lower-level control.

Can an A-Frame project run in a normal web browser without a headset?

Yes, users can view many A-Frame scenes on a desktop or mobile browser without entering headset mode. A compatible WebXR device and browser are needed for immersive VR or AR features.

How are A-Frame scenes written?

A basic scene uses custom elements such as <a-scene>, <a-box>, and <a-camera> inside an HTML page. JavaScript components can add behavior, animation, interaction, and data-driven logic beyond the built-in primitives.

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