description Being Andrew Plotkin Overview
Released in 2000, Being Andrew Plotkin is a comedic interactive fiction game written by J. Robinson Wheeler using the Inform programming language. The game is a direct parody of the 1999 film Being John Malkovich, placing the player in the mind of Andrew Plotkin, a prominent and influential figure in the interactive fiction community. It features traditional text-parser gameplay and was a notable entry in the early 2000s IF community.
help Being Andrew Plotkin FAQ
What is Being Andrew Plotkin a parody of?
Being Andrew Plotkin is a comedic interactive-fiction parody of the 1999 film Being John Malkovich. The game places its story around a tunnel leading into the mind of interactive-fiction author Andrew Plotkin.
Who wrote Being Andrew Plotkin?
J. Robinson Wheeler wrote the game using Inform 6. It was released in 2000 as a Z-code text adventure.
Who do you play as in Being Andrew Plotkin?
The game lets the player take the role of Peter or Valerie as they discover the strange tunnel and investigate their office. The two-character setup mirrors the identity-switching premise of Being John Malkovich.
How do you play Being Andrew Plotkin?
It is a parser-based interactive fiction game in which you type commands to explore, examine objects, and solve problems. The story was entered in the 2000 Interactive Fiction Competition.
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