description Hamurabi Overview
Hamurabi is a text-based strategy game focused on land and resource management, initially created in 1968. Developed by Doug Dyment at Digital Equipment Corporation using the FOCAL programming language for Richard Merrill’s invention. The game was originally titled King of Sumeria or The Sumer Game.
Sources: en.wikipedia.org
info Hamurabi Specifications
| Country | United States |
| Year | 1969 |
help Hamurabi FAQ
When was Hamurabi first created?
The early game was created in 1968 by Doug Dyment at Digital Equipment Corporation. It was written for the FOCAL programming language on a PDP-8 computer.
Was Hamurabi originally called King of Sumeria?
Yes. Dyment's early version was known as King of Sumeria or The Sumer Game before later versions became associated with the spelling Hamurabi.
What does the player manage in Hamurabi?
The player manages land, grain, population, planting, and food while dealing with harvest variation and disasters such as plague. The game is a text-based economic strategy simulation rather than an action game.
Why is Hamurabi important in video-game history?
It helped establish the land-management and city-building format decades before modern games such as SimCity. David Ahl later adapted a version into BASIC for the influential 1973 book 101 BASIC Computer Games.
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