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Moria - Roguelike
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Moria

description Moria Overview

Moria is a 1983 computer game based on J. R. R. Tolkien’s *The Lord of the Rings*, wherein players navigate the Mines of Moria to defeat the Balrog.

It was one of the earliest roguelike games, notable for its inclusion of a town level alongside other pioneering features. Developed by Robert Alan Koeneke, it is considered a foundational title in the genre.

Sources: en.wikipedia.org

info Moria Specifications

help Moria FAQ

What is the main objective of the 1983 computer game Moria?

Based on J. R. R. Tolkien’s The Lord of the Rings, the player's goal is to navigate the perilous, procedurally generated Mines of Moria. The ultimate objective is to descend to the lowest depths and defeat the Balrog.

Who developed the original 1983 version of Moria?

The game was originally developed by Robert Alan Koeneke at the University of Oklahoma. It was written in VMS Pascal and became one of the foundational titles in the roguelike genre.

Did the game Moria feature a town level like later roguelikes?

Yes, Moria was notable for being one of the earliest roguelike games to include a town level situated above the dungeon. This town allowed players to buy weapons, armor, and magic items before facing the dangers below.

How did the game Moria influence the development of Angband?

Moria directly inspired the creation of the game Umoria (UNIX Moria), which in turn heavily inspired the famous roguelike Angband. Many of the mechanics established in Koeneke's 1983 classic became staples of the dungeon-crawling genre.

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