description Quest Atlantis Overview
Quest Atlantis was an educational multi-user virtual environment developed at Indiana University by a team led by researcher Sasha Barab. Designed for children between the ages of 9 and 12, the platform functioned as a learning game where players completed academic quests related to science, mathematics, and social responsibility. The software was utilized in elementary school classrooms to encourage engagement through narrative-driven gameplay and 3D exploration.
help Quest Atlantis FAQ
Who created Quest Atlantis and what was its main purpose?
Quest Atlantis was developed by a team led by researcher Sasha Barab at Indiana University. It was designed as an educational multi-user virtual environment to help children between the ages of 9 and 12 learn by completing academic quests.
What kind of learning activities did students do in Quest Atlantis?
Students navigated a 3D multi-user environment where they completed academic quests spanning various subjects. By successfully finishing these tasks, students earned in-game currency and accolades that allowed them to explore further and customize their experience.
What age group was Quest Atlantis designed for?
The platform was specifically designed for children between the ages of 9 and 12. It functioned as a learning game where players completed academic quests tailored to this educational demographic.
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