description Receiver (2013) Overview
Released in 2013 by Wolfire Games, Receiver is a roguelike first-person shooter that distinguishes itself through highly detailed firearm simulations. Instead of pressing a single button to reload or fire, the player must manually operate every mechanical action of the weapon, such as toggling the safety, charging, decocking, and loading individual cartridges. The game was originally created for a 7-day FPS challenge and features procedurally generated levels. It is designed for players who prioritize mechanical interaction over traditional fast-paced action.
help Receiver (2013) FAQ
What makes Receiver's gun mechanics different from other first-person shooters?
Receiver, released in 2013 by Wolfire Games, distinguishes itself through highly detailed firearm simulations where every mechanical action must be manually operated by the player. Instead of pressing a single button to reload or fire, the player must individually manipulate components like the safety, slide release, hammer, and magazine using separate keyboard keys.
Who developed Receiver and what else are they known for?
Receiver was developed by Wolfire Games, an independent studio also known for the action game Overgrowth and for organizing the Humble Indie Bundle. The game was originally created for a seven-day first-person shooter development challenge before being expanded and released commercially.
What firearms are featured in Receiver?
Receiver features a small selection of realistically modeled firearms, including a Colt 1911 pistol, a Glock, and a revolver. Each weapon's individual mechanical operations are simulated in detail, from loading individual rounds into the magazine to manipulating the cylinder, safeties, and slides.
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