description Shadowrun CCG Overview
Shadowrun: The Trading Card Game is an out-of-print collectible card game published by FASA Corporation in 1997 as a spin-off from the Shadowrun role-playing game. It uses the setting's combination of cyberpunk technology, megacorporate intrigue, magic, and fantasy beings, while players direct shadowrunning teams through missions using personnel, equipment, contacts, and other resources. It is intended for players familiar with strategic card games or the wider Shadowrun universe.
help Shadowrun CCG FAQ
When was Shadowrun: The Trading Card Game released?
FASA Corporation released Shadowrun: The Trading Card Game in August 1997 as a spin-off from the Shadowrun role-playing game. It is now an out-of-print collectible card game.
How does Shadowrun: The Trading Card Game work?
Each player leads a shadowrunning team and uses mercenaries, equipment, contacts, technology, and magical items to complete objectives. A run can trigger challenges and combat, including interception by an opposing Runner team.
What are the deck-building limits in the Shadowrun CCG?
The preserved rules use a four-copy limit for ordinary cards and a one-copy limit for Unique cards. The rules also describe a maximum of seven cards in hand at the end of a player's turn.
What award did Shadowrun: The Trading Card Game win?
The game won the 1997 Origins Award for Best Trading Card Game. It also won Best Graphic Presentation of a Card Game at the same awards.
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