description SPARX Overview
SPARX is a cognitive behavioral therapy (CBT) based serious game developed in New Zealand to help adolescents manage symptoms of mild to moderate depression. In the game, players navigate a fantasy world, battling negative thoughts using CBT techniques presented through interactive quests and puzzles. A 2012 randomized controlled trial demonstrated that SPARX was as effective as conventional face-to-face counseling in reducing depressive symptoms. It is designed for young people seeking an accessible, self-guided mental health intervention.
help SPARX FAQ
What does SPARX stand for, and what is it designed to do?
SPARX stands for Smart, Positive, Active, Realistic, X-factor thoughts. It is a New Zealand serious game that teaches cognitive behavioral therapy skills for young people dealing with depression, anxiety, and negative emotions.
How does the SPARX game teach CBT techniques?
Players choose an avatar and travel through a fantasy world while fighting GNATs, or Gloomy Negative Automatic Thoughts. The original program used seven sequential modules with puzzles, guides, mood checks, and real-world challenges.
Who developed SPARX?
SPARX was developed in New Zealand by researchers at the University of Auckland with game studio Metia Interactive. Its design also included Māori cultural input and was intended to be relevant to young people in Aotearoa New Zealand.
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