description Viticulture Overview
Viticulture is an economic, worker-placement board game designed by Jamey Stegmaier and Alan Stone, and published by Stonemaier Games in 2013. Players take on the roles of competing winemakers in rural Tuscany, attempting to build and manage a successful vineyard. The game revolves around a unique two-season mechanic where players assign workers to tasks in both summer and winter, such as planting vines, harvesting grapes, and fulfilling wine orders.
help Viticulture FAQ
What is Viticulture about?
Players run competing vineyards in rural Tuscany, planting vines, producing wine, and fulfilling wine orders. Jamey Stegmaier and Alan Stone designed the game, which Stonemaier Games published in 2013.
How does worker placement work in Viticulture?
Players place workers in different spaces to take actions such as planting vines, harvesting grapes, building structures, and selling wine. The year is divided into summer and winter work seasons, making timing an important part of the 2013 design.
How do you make wine in Viticulture?
Players plant vine cards, harvest grapes, process them into wine, and age the wine before using it to fill orders. Completed orders provide victory points, while vineyard structures and visitor cards can improve the operation.
Does Viticulture have a solo mode?
The Essential Edition includes a solo system in which the vineyard is challenged by an automated opponent. The underlying game was designed by Jamey Stegmaier and Alan Stone and first published by Stonemaier Games in 2013.
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