Top Results for Avoidance
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Oh Hell, also known as Blackout, is a trick-taking card game where players must bid exactly how many tricks they will win in each hand. The number of cards dealt to each player changes each round, typically following a sequence that rises and falls throughout the game. Originating in the early 20th...
Why this score
Oh Hell family is widely loved for exact-bid tension; Blackout format is accessible but less canonical than classic forms.
ui.x_scoring_methodologyDutch trick-taking card game played with a 32-card deck, notable for its mid-hand bluffing mechanic in which any player may knock to raise the point stake of the current round.
Why this score
Dutch bluffing trick-taker is lively and well-liked socially, but lighter and more volatile than elite strategy games.
ui.x_scoring_methodologyRamsch is a card game variant typically played within the Skat tradition, activated when all players pass during the bidding phase. The objective reverses from standard Skat—players aim to win as few card points as possible while avoiding the Jack of Clubs (called the highest trump). The player with...
Why this score
Familiar Skat penalty deal adds variety and tension, but is usually treated as a side mode rather than premier play.
ui.x_scoring_methodologyTute Cabrero is a two-player Spanish variant of Tute in which the loser of each round earns the mock title of cabrero (goatherd), adding a social penalty dimension to the game.
Why this score
Playable Tute variant with social flavor, but narrower and less esteemed than standard Tute.
ui.x_scoring_methodologyTressette a Non Prendere is an avoidance variant of the traditional Italian trick-taking card game Tressette. Played with a standard 40-card Italian deck, the game reverses the standard objective: players aim to avoid winning tricks and capturing point-scoring cards such as the Ace, Two, and Three....
Why this score
Avoidance Tressette variant builds on a respected classic, but reverse objective is a secondary niche form.
ui.x_scoring_methodologySpot Hearts is a trick-taking card-game variant in the Hearts family. It keeps the central Hearts objective of avoiding penalty cards, but assigns penalty values according to the cards’ spots or ranks instead of giving every heart the same value. Number cards score their face value, while the jack,...
Why this score
Hearts variant adds sharper penalty texture, but consensus generally favors standard Hearts for elegance and familiarity.
ui.x_scoring_methodologyGreek regional variant of Hearts differing from the standard game in its point assignments or the specific rules governing penalty cards and the card-avoidance objectives each round.
Why this score
Regional Hearts variation inherits a solid base, but lacks broad recognition or clear improvement over standard Hearts.
ui.x_scoring_methodologyBhabi is a trick-taking card game of Indian origin in which the queen of spades, referred to as the bhabi, functions as the central penalty card that players attempt to avoid holding. Players use standard trick-taking mechanics to pass the queen of spades to opponents, with the game belonging to the...
Why this score
Popular social card game with penalty tension, but trick-taking classification is loose and strategic reputation is modest.
ui.x_scoring_methodologyHearts variant that adds one or two Jokers to the standard 52-card deck, with the Joker typically serving as the highest card or a special penalty-avoiding card.
Why this score
Joker addition creates novelty and swing, but usually weakens the clean incentives that make Hearts widely respected.
ui.x_scoring_methodologyFantasy-themed commercial trick-taking card game published in the early 1980s, offering multiple game variants including a special round in which one player controls a powerful dragon role.
Why this score
Early fantasy commercial trick-taker has collector curiosity, but dated production and limited modern acclaim.
ui.x_scoring_methodologyCentral European trick-taking card game played with a reduced deck in which one player declares a solo contract and competes for card points against the remaining players combined.
Why this score
Obscure Central European solo game with limited evidence of broad play or acclaim beyond historical cataloging.
ui.x_scoring_methodologyTraditional French regional trick-taking card game played with a standard deck under rules and objectives distinct from the mainstream piquet and tarot game families.
Why this score
Obscure French regional game with sparse modern play evidence, giving it mainly historical rather than consensus strength.
ui.x_scoring_methodologyTrick-taking card game whose name references entertainer Mae West, in which a specific named card or combination holds special scoring significance that shapes player strategy.
Why this score
Little-known named-card trick game with scarce ratings, minimal influence, and uncertain active tradition.
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Frequently Asked Questions
What leads the Avoidance ranking?
Oh Hell (Blackout variant) currently leads the Avoidance results with a displayed score of 7.60/10. This is an editorial ranking result for the items included on this page, not a universal verdict for every use case.
How should I read the score and confidence label?
The 0 to 10 score is Lunoo's ranking judgment. Strong confidence means 10 or more recorded comparison checks, some means 2 to 9, and provisional means fewer than 2.
What supports this ranking?
Lunoo combines category fit, feature coverage, pricing and value signals, public reception, recency, and peer comparisons. Public source links support factual item details when available, but they are not required for membership in this 13-item ranking.
Can I compare the leading results for Avoidance?
Yes. The comparison links put adjacent leaders side by side so you can inspect differences that one ranking score cannot capture.