description GURPS Alternate Earths 2 Overview
GURPS Alternate Earths 2 is a supplement published in 1999 by Steve Jackson Games for their Generic Universal RolePlaying System (GURPS). The book presents six detailed alternate history settings, each exploring a world where history diverged from our own timeline at a significant turning point. Settings include worlds where Nazi Germany won World War II and where a powerful Christian Japan dominates the Pacific. Each alternate Earth includes detailed cultural, political, and technological information to support roleplaying campaigns.
The supplement serves as a sequel to the 1996 original GURPS Alternate Earths.
help GURPS Alternate Earths 2 FAQ
What is GURPS Alternate Earths 2?
GURPS Alternate Earths 2 is a 1999 role-playing supplement published by Steve Jackson Games. It provides alternate-history settings for campaigns using the Generic Universal RolePlaying System.
How many settings are in GURPS Alternate Earths 2?
The supplement presents six detailed alternate-history settings. Each one begins with a major divergence from familiar history and develops the resulting world.
Do I need the GURPS rules to use Alternate Earths 2?
The book is written as a GURPS supplement, so the GURPS core rules are the natural companion for running its settings. Its main contribution is setting material rather than a standalone card or board game system.
What kind of campaign is GURPS Alternate Earths 2 designed for?
It is designed for role-playing campaigns built around historical what-if scenarios. The six worlds let a game master explore how politics, technology, and daily life could change after a different turning point.
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