description Cacao Overview
Cacao is a tile-placement board game designed by Phil Walker-Harding and released in 2014. Players take on the roles of Aztec chieftains managing their worker pools to harvest and trade cocoa beans. The game is distinguished by its dual-layer mechanic, where players place personal worker tiles adjacent to shared jungle tiles, activating actions such as planting, harvesting, and selling at markets based on the number of workers on the touching edges. It is intended for fans of strategic, lightweight Eurogames.
help Cacao FAQ
Who designed the board game Cacao?
The board game Cacao was designed by the acclaimed Australian game designer Phil Walker-Harding and released in 2014. He is also well known for designing other incredibly popular family games like Sushi Go! and Imhotep.
How does the dual-layer mechanic work in Cacao?
Cacao is distinguished by its dual-layer mechanic where players place personal worker tiles adjacent to central jungle tiles on the board. You must position your Aztec workers carefully on the grid, as each side of your tile interacts differently with the neighboring resource.
What is the main objective of the game Cacao?
In Cacao, players take on the roles of Aztec chieftains managing their worker pools to harvest, transport, and trade cocoa beans. The primary goal is to accumulate the most gold coins by the end of the game, which is achieved by selling beans at the market.
Are there any expansions for the board game Cacao?
Yes, there are a few expansions available that add variety to the base game, most notably Cacao: Chocolatl and Cacao: Wasser. The Chocolatl expansion introduces valuable chocolate-making modules and special action tiles to deepen the strategic gameplay.
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