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ElectroCity - Serious Game
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ElectroCity

description ElectroCity Overview

ElectroCity is an educational browser-based simulation game created in 2007 by a New Zealand company for Genesis Energy, a major electricity provider. Players take on the role of a town manager responsible for balancing economic growth, energy production, and environmental impact through a series of planning decisions. The game presents various electricity generation options including fossil fuels and renewables, requiring players to manage pollution levels while meeting population needs. ElectroCity was designed primarily for educational use in schools to teach concepts about energy, environmental sustainability, and civic planning.

help ElectroCity FAQ

Who created ElectroCity and what was its purpose?

ElectroCity was created in 2007 by a New Zealand-based development studio for Genesis Energy, one of New Zealand's largest electricity providers. The browser-based simulation was designed as an educational tool to teach players about the challenges of balancing energy production with environmental stewardship.

What energy sources can you choose from in ElectroCity?

Players in ElectroCity can select from a range of energy generation options including fossil fuels like coal and natural gas alongside renewable sources such as wind, solar, and hydroelectric power. Each option carries distinct trade-offs between cost, power output, and environmental impact that the player must manage.

Can you still play ElectroCity today?

As a browser-based game from 2007, ElectroCity's accessibility has been severely impacted by the discontinuation of Adobe Flash Player in 2020. The game may no longer be readily playable through standard web browsers without Flash emulation or preservation efforts.

How does ElectroCity score your town?

ElectroCity evaluates players on multiple metrics including population growth, energy production efficiency, economic performance, and environmental impact. The goal is to achieve a high overall town rating by successfully balancing these competing priorities without letting any single factor collapse.

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